Shares in NCSOFT fell 1.78 percent to close at 387,000 won, underperforming the broader KOSPI's 0.54 percent loss. Join us and breathe new life in your device, be it old or new. NCSOFT said it is planning to carry out the beta testing for its new PC and console-based title "Throne and Liberty" from May 24 before its global release later 2023. The new NC Launcher will offer you one convenient hub to launch, update and play Lineage II along with other NCSOFT games. LineageOS, an open-source Android distribution, is available for several devices, with more being continuously added thanks to the biggest, yet ever growing, Android open-source community. NCSOFT has announced massively multiplayer online RPG Lineage W for consoles including PlayStation 5 and Switch, PC, iOS, and Android. The steady-selling mobile version "Lineage M" (2017) posted sales of 130.1 billion, up 12.3 percent from a year earlier.īy country, sales from South Korea reached 303.7 billion won, accounting for 63 percent of the company's overall sales, followed by Asia with 99.4 billion won, and North America and Europe combined with 33.3 billion won. Sales of "Lineage W," NCSOFT's popular online role-playing game released in 2021, tumbled 67.1 percent on-year to 122.6 billion won for the January-March period. Quarterly revenue of PC games amounted to 91.4 billion won, also down 1.8 percent from 93.1 billion won a year ago. Its mobile business earned 330.8 billion won in sales for the three-month period through March, plunging from the previous year's 640.7 billion won. The average estimate of net profit by analysts stood at 32.1 billion won, according to a survey by Yonhap Infomax, the financial data firm of Yonhap News Agency. i vi máy tính, bn có th ti và cài Lineage W Global thông qua phn mm Purple ca NCSoft, các bc thc hin c th nh sau: Bc 1: Ti và cài t phn mm Purple ca NCSoft TI ÂY Bc 2: M Purple, chn Sign in With Email ng nhp bng tài khon PlayNC NCSoft. Its operating income was 81.6 billion won in the first quarter, down 66.6 percent from a year ago, and revenue fell 39.4 percent to 478.8 billion won over the cited period. The company logged a net profit of 114.2 billion won (US$86.2 million) on a consolidated basis in the January-March period, compared with a net profit of 168.3 billion won a year earlier, the company said in a regulatory filing. SEOUL, May 10 (Yonhap) - NCSOFT Corp., a major South Korean online and mobile game developer, said Wednesday its first-quarter net income fell 32.2 percent from a year earlier due to sluggish sales. (ATTN: ADDS NCSOFT's stock price in last para)
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Students need to log into their 4.0 apps to get to the materials they need. Formative Test (Grade 8) Principles and Strategies in Teaching Mathematics 100% (1) English. Principles and Strategies in Teaching Mathematics 100% (1) 5. Assessing learners with special needs: An applied approach (8th Ed). Materials – Textbooks, Readings, Supplementary Readings. I'll give you a personal tour! 2007 1 - For math - SPED 449 Assessment and Evaluation …. Take a peek at my not-so-secret recipe for math happiness: Teaching Textbooks. Sometimes homeschool math is frustrating. My Secret Recipe for Easy Homeschool Math. Curriculum review of the Teaching Textbooks Math 4.0 online digital math courses for homeschool students. Grade 9 Math Trivia Questions and Answers PDF, a quick study guide with chapters' notes for … Curriculum Review: Teaching Textbooks Math 4.0. 9th Class Math study guide PDF includes high school workbook questions to practice worksheets for exam. 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Well, if the average American student learns arithmetic in third grade, does that mean that our kids could be solving algebra problems by fourth grade? If algebra is so simple that a five year old can get it, why do so many ninth and tenth graders have difficulty? DragonBox can be enjoyed by kids age 5+ and is basically algebra without arithmetic. What is the game’s learning or educational value? DragonBox is a relaxing puzzle game that never gets too difficult ( Flow alert!) but will make parents think their kids are geniuses when they see the complex problems the kids appear to be solving.Ģ. Early algebra involves a lot of “solving for X” that is, at its core, a puzzle with fairly straightforward rules and a definite solution. It is, but I actually think algebra is pretty fun in general. When evaluating educational games, we must first ask two big questions. DragonBox 2 is the better value but the content is a bit more complex than its predecessor. Even if we ignore that this should really only take one step, the lack of consistency irked me.ĭragonBox 1 has 100 puzzles and DragonBox 2 has 192 regular puzzles, plus 164 extra puzzles. For example, in DragonBox 2, it takes three steps to subtract a variable from both sides (move a variable to the opposite side making it negative, add the negative to the positive to make a zero, cancel out the zero) but in DragonBox 1, it takes five steps (add the negative variable to each side, add the negative and positive on the left, add them on the right, remove the zero on the left, remove the zero on the right). If I had one gripe about the DragonBox games, it would be the lack of clarity and consistency with how steps are counted. In order to achieve the maximum three stars, you must solve the problem in as few steps as possible. The game awards stars based on how efficiently you solve the puzzles. The transition is so gradual that before you know it, you’re solving problems like this: As you progress, day and night become positive and negative, green swirls become zeroes, dice become integers and monsters become variables. You also learn that by combining matched day and night items, they become green swirls, which can be removed from the board. As you do so, the monsters and dice turn from “day” versions to “night” versions. You accomplish this by moving monsters and dice from one side to the other. The DragonBox board is split into two halves, and the object is to isolate a box (which contains a baby dragon, of course) on one half of the board. I’ll only be writing about the algebra games here. Well, I wanted to know the secret behind WeWantToKnow’s success so I purchased the DragonBox Family Pack ($12.99), which includes DragonBox Algebra 1 and 2 (named DragonBox Algebra 5+ and 12+ in the app store), along with DragonBox Elements. As of today, the company claims it has recorded more than 700,000 downloads. Many parents have been thrilled to see their eight-year-old solving high school math problems on their iPad and having a great time. After a brief pause, he replied, “DragonBox Algebra.”ĭeveloped by Norwegian startup, WeWantToKnow, this game has received high praises for taking a difficult math subject (algebra) and turning it into a fun, conceptual puzzle game that can be played by kids as young as five (at least according to the company). A few months ago I asked him what his favorite educational game was. Jesse Schell is, perhaps, the top educational game designer in the business right now. Hardly a theorist by nature, he nevertheless sat down and wrote out a manifesto of sorts as a way of codifying his opinions, titling it, in inimitable Ron Gilbert fashion, “Why Adventure Games Suck.” This semi-legendary document, probably the most influential ever written on the subject of adventure-game design, was published in the December 1989 issue of The Journal of Computer Game Design (the paper-based adjunct to the Computer Game Developers Conference). The delay gave Gilbert time to continue thinking about adventure-game design in the abstract, to continue groping toward that elusive something - or, better said, somethings - that would make his future games different. It was just possibly the best thing that could have happened. Ron Gilbert, Noah Falstein, and David Fox joined forces to grind out the Indiana Jones game, while Monkey Island went on hold for more than six months. Such a mandate was unusual for the privileged little artists’ enclave that still was Lucasfilm Games at this time, but, given the freedom they had so generously been granted for so long, they were hardly in a position to argue about it. Gilbert admits that he was struggling, with no more than the beginnings of a design document or, for that matter, a design philosophy, when a mandate came down from Lucasfilm Games’s parent company’s management: they wanted an adventure game to go with the upcoming film Indiana Jones and the Last Crusade. What did make things complicated, however, was his desire to create a more playable, forgiving adventure game than even Maniac Mansion had managed to be. Nor was the goofy humor that was so much his stock in trade as a game designer. The Disneyfied piracy wasn’t hard to do, especially after Gilbert discovered a charming little historical-fantasy novel by Tim Powers called On Stranger Tides. Along the way, he falls in love with the island’s beautiful governor Elaine - her name sets the game up for a gleeful The Graduate homage - and soon has to rescue her from the villain of the story, the evil ghost pirate LeChuck. Arriving on Mêlée Island, a den of piratey scum and villainy, he has to complete a set of trials to win the status of Official Pirate. The game casts you in the role of Guybrush Threepwood, a lovable loser who wants to become a pirate. Thus was the idea for The Secret of Monkey Island born. What the need to keep shoveling amusement-park guests through a paid attraction disallowed, a computer game could allow. He only wished that he could linger there, could get out of the little boat that carried guests through the attraction and wander amid the scenery. “I wanted to do something that felt like fantasy and might kind of tap into what was interesting about fantasy,” he remembers, “but that wasn’t fantasy.” Gilbert loved the Pirates of the Caribbean ride at Disneyland, which took guests through a whole pirate adventure in fifteen minutes. Shortly after completing Maniac Mansion, his first classic graphic adventure, Ron Gilbert started sketching ideas for his next game. User's Manual for the MediaFACE 5 Advanced Mode (Adobe Acrobat - 1. User's Manual for the MediaFACE 5 Design Wizard (Adobe Acrobat - 3.5 MB): There are many very useful, unadvertised features in the Mediaface 5 program, and a good way to become familiar with them is to read the User's Manual(s). 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We don’t know every streamer’s exact pay rate, but it’s safe to say that Ninja’s pay rate is. I'm not sure if it was a Chrome or a Twitch thing, but if I had a stream - live or VOD - on a tab and switched to any other tab, it would automute the Twitch tab so that I could have multiple streams open and only have audio for one. Ninja rumoredly pays each mod 50 per stream, while Ludwig paid his mods 5,000 per day during his 31-day Subathon event in 2021. I have been watching Twitch for a while and I'm using Chrome. To show how one can pause the autoplaying video on Twitch. The streamer and moderator negotiate a flat pay rate, which means a mod’s income has a vast range of outcomes. Content on the site can be viewed either live or via video on. Here's a quick and dirty version that pauses videos on the homepage of Twitch on load (but not sub-pages): // =UserScript= It was introduced in June 2011 as a spin-off of the general-interest streaming platform. Show more Minecraft 2011 Browse game Gaming Browse all. Some streamers have actually made a living out of their serious love for gaming, so let's take a look at what they need to do in order to keep their livelihoods while supporting an ever-growing channel.I don't know of a way inside of Twitch's settings to do this, but you can have a userscript (using something like TamperMonkey) for it!Įssentially the technique is to keep looking for any new video elements being added inside of a particular iframe on the homepage of Twitch (because it's added dynamically) and pause/mute them. How to install Minecraft MOD PACKS on the TWITCH launcher (2019) Install modpacks like RLCraft or RAD or any of the FTB mod packs. This doesn't mean the rules are always followed, but Twitch makes a valiant effort to uphold them. These settings can only be changed by the broadcaster, while the dictionary each setting contains is managed by Twitch. How To Mass Ban On TwitchThe investigation into the mass shooting in Buffalo, NY is still ongoing, however, we do have some important information at this. Prevents the chat log from being purged between rounds. However, there are some rules that are a bit tougher to follow, like responding to a viewer who enjoys egging gamers on. These levels affect how aggressively AutoMod holds back messages it suspects are risky within four categories: discrimination, sexual content, hostility, and profanity. AutoMute automatically mutes everyone in your party. Things such as games on the "banned games list" or any hate speech, curse words, etc., could result in termination or suspension. Not everything on this list is a hard and fast rule but if a streamer doesn't follow it, they could be looking at a significant drop in viewers or a least a poor reputation on Twitch. While many are just common sense, others are unspoken suggestions for streamers who want to continue widening their audience. Twitch: Get Mods - Get a list of the mods for a channel Chrizzz. This has caused many problems and brought to question whether or not streamers should need to follow the rules that have been set in place. Only advanced users should modify them - the values can still be manually changed in. It's all recorded live, so there's no way to backtrack or fix a mistake that's made on-air. Instead of simply being silenced, users who are blocked will also be removed. These are rules put in place to protect not only the streamer themselves but to protect those who are tuning in and watching, too. Late last week, Twitch quietly announced a few changes to its systems that will hopefully cut back on the nonsense. Thanks for bringing that point up ElleRows. Completely agree that for peoples personal safety, revealing previous usernames would be a risk to many. We know and watch many professional Twitch streamers, but what really goes on behind the scenes? It's not all fame and fortune and while streaming is an exciting habit to have, there are many rules that accompany it. If we could see the full history of a users logs, regardless of username history, mods can then understand why users with 'blank logs' that are ban evading were banned. Twitch is an interactive streaming service that has given thousands of people notoriety as far as gaming goes. A page filter will filter all visuals present in the page.įor our visual filter, we want to add the Priority column to the Filters list. All we have to do is apply a visual-specific filter and a global filter for the page.Ī visual filter is specific to the visual that is selected. Tick the box next to Summary and that should add a table to the canvas.īelieve it or not, we are almost there. Start with a table visual, then either use the search button on the right or scroll the Get Issues dataset until you find Summary. Click on the JIRA reports, then from the menu choose Edit report. Go to the reports page by navigating to My Workspaces → Reports. I’ll go with Route A because I like an organised reports page. Route A: You can build a new report and have it saved under the JIRA collection (i.e.They are identical, apart from where the report lives. To build the priority matrix we must create a report, and there are two ways to do this. What we want is to create a custom visual from a JIRA dataset and display it on our own custom dashboard. The default dashboard and reports from JIRA are a good starting point for getting a performance overview of a software development team. A report is one or more pages of visualisations (line charts, pie charts, tree maps and the like). Tiles are pinned to the dashboard from reports. Once connected, the JIRA connection comes pre-built with a dashboard and two drill-in report pages.Ī dashboard in Power BI is a single page that displays tiles. Connect through the Get Data → Services page. Time to design it in Power BI Pro CloudĬonnecting JIRA with Power BI requires the Pro Cloud version. Never fear though, JIRA allows for customized dashboards, so with my design skills I came up with this dashboard to see my all tasks at once.Ĥ. It worked for a while, until I found myself switching between boards. If you love using a tool then your opinion is biased. Why not use Trello or another tool, you ask? You weren’t paying attention to the screen-switching rant, were you? It turns out JIRA Core works surprisingly well for many areas in the business. A long time ago, I decided to start using JIRA Core as a to-do list tool for each of those areas, since I spend most of my time in JIRA. I also manage the sales pipeline, marketing, recruitment and do those admin tasks that everyone loves so much. I do a lot more than just architecture solutions for apps and writing stories and features for development teams. Now back to the screen-switching syndrome. (If you’re not familiar with JIRA, it’s a software development tool used by agile teams.) I like to use JIRA, and my team hates it, so we have agreed to use it for our development work only. As we are a software solutions business, JIRA is a great fit. For the other apps that are not there, there’s always the CSV or database connection route.įor us, JIRA from Atlassian is where we spend most of our time. Power BI Cloud and Power BI Desktop come built in, with connections to many cloud-based tools, including accounting, CRMs, newsletters, marketing tools and even social media channels. One reason to use Power BI is its ability to connect with third-party services. (Why I use Microsoft Power BI is a topic for another day – there’s more to it than just price.) I find that a good rule to follow as it beats all-or-nothing thinking. The trick is to focus on the 80% that is good, and find solutions for the remaining 20%. You always have to work within the limitations of any BI platform. Did I say that out loud?Īt the current price point, BI is highly accessible, and SMEs can finally join large businesses in driving their sales through data. What I like about Power BI more than other BI software such as Tableau, Qlikviews and BIRST, is the low barrier to entry – the Pro version costs only $10 a month and there is a free version too. I’ve been using Microsoft Power BI business intelligence software for a while. I hope you’ll be able to use it too.īut first, let me run you through my software situation. At IRONIC3D, my role is diverse, and every day I find myself switching screens constantly between a dozen so apps to get an answer to the simple question: Where are we at today? Once, I spend the rest of the week finding ways to stop me from switching screens! So I put my design skills to work and came up with a solution. At the very least, it's no longer called PES. The game just blows and is a disgrace to Konami. I actually haven't lost a single game online despite using full manual controls. Oh, and I'm not saying this because "I don't want to relearn the new game". This game needs 1-2 more years of very hard work to turn things around, that's how hopeless it is at the moment. The referee -the biggest change I wanted to see- is actually WORSE than last year's game. It's just way more forgiving and can shove a plyer from the back and steal the ball, no foul given. But what about the manual physical defending I was so excited about? Yeah thaey replaced the Pass button with an Pass+L2 broken mechanic which magnetizes your defender to the ball till he steals it. Players have been fully transfers into there various football teams thats player transfers is up to date with the real world football transfers. skids) all over the pitch ignored by one player after the other. What player awareness? The ball rolls (i.e. Forget about tactics, you now have 5 varieties to choose from instead of the hundreds of varieties you had. Gone is the nuanced off-ball player movement that invited intelligent and purposeful passing. The ball physics have gone 11 years back, the passing physics, the shooting physics, the entire feel of the game is as simple-minded as that of a mobile game. … Expandįorget about the funny bugs in this game: I never imagined the sheer amount of downgrades eFootball would introduce in terms of gameplay, when Forget about the funny bugs in this game: I never imagined the sheer amount of downgrades eFootball would introduce in terms of gameplay, when they have worked so hard to make PES the de facto king of gameplay. (Image credit: Konami) Platforms: PS4, PS5, Xbox One, Xbox Series X, PC. To signal this new era, we have decided to part ways with our beloved PES brand and rename it "eFootball™"! Now we hope that you can enjoy this brand-new soccer experience that eFootball™ has to offer. However, we expect the game to be very basic at the time of release, as Konami has warned us it will be 'like a Demo' when it. We went beyond the border of PES, into a new realm of virtual soccer. eFootball 2022 will be released on Thursday, 30 September 2021. The final result was even more impressive than we had originally conceived. To this end, we decided to create a new soccer engine with a newly built animation system and revamped game commands. Our ambition was to recreate the perfect soccer environment, from the grass on the field, to the players' movement, all the way to the crowds in the stadium. To this end, we From "PES" to "eFootball™ It all began with the implacable determination to create a revolutionary soccer platform. Summary: From "PES" to "eFootball™ It all began with the implacable determination to create a revolutionary soccer platform. 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Whether you were jumping into the sun-soaked Moor for a quick FFA, or waging an epic siege in the atmosphere-heavy Battlegrounds map, we have heard from many of our players that Chivalry 1 felt like a “moment” in gaming, not just for the melee genre. When it first launched, Chivalry captured a certain kind of gritty, visceral, in-your-face intensity and hilarity that hadn’t yet been tapped into in gaming. Almost overnight we went from being a bunch of amateur dreamers, who had pieced the game together while working remotely from all over the world, to the overseers of a hit game played by millions. Released in 2012, Chivalry: Medieval Warfare’s immediate success blew us away and continued on to exceed our team’s wildest dreams. Today, we’re sharing a prequel to this series, an Edition 0 if you will, reflecting on our past before diving into our plans for the future. We are excited to share details with you over the coming months, and we hope you enjoy a peek behind the development curtain. CHIVALRY MEDIEVAL WARFARE NO 1920X1080 PCĪs our partner for these detailed performance analyses, MSI provided the hardware we needed to test Chivalry 2 on different PC gaming hardware.Good morrow, knights! In a concerted effort to include our community in the development process of Chivalry 2, we will be releasing a blog series called Code of Chivalry exploring the creative vision of our upcoming game. Moving on to the gaming PCs and our top dog-powered by an MSI RTX 3080 Gaming X Trio and AMD Ryzen 9 5900X (opens in new tab)-aced every resolution without breaking a sweat. With a flagship configuration like this one, you're going to rip through those frames like a knight wielding a big ol' war axe. Then there's the mid-range machine's RTX 3060 Ti Ventus 2x and AMD Ryzen 5 5600X (opens in new tab) combo, which gave no issue running the game on epic preset at any resolution. An average of 82 fps at 4K is certainly commendable. Our budget build, powered by an MSI GeForce GTX 1650 Super Gaming X and Intel Core i5 10400F, managed similar frame rates at 1080p. It struggled a lot even at 1440p, and that was with minimal bloodshed, so I'd hate to think how it would fare in a multiplayer arena.Īt higher resolutions, though, it did have a little bit of a struggle-it ended up unplayable at 4K, only able to pump out 29 fps on average, with 1% lows of 24 fps. In scaling down the game resolution by 50% on a native 4K monitor, the devs have managed to get TAA to super effectively emulate the fidelity of the higher resolution (with what they're hilariously calling 'Temporal Magic'). Stepping down the resolution scale by half, means your GPU will render half the pixels of 4K, but somehow it's downright indistinguishable from 4K. That's slightly more pixels than it would need to render at 1440p, yet with a slightly improved framerate than we've been getting at QHD. The GUI also sticks at native resolution. With the epic preset, TAA is on by default, and is worth keeping that way for a smooth look. There's not a lot between TAA, TAA low, and FXAA, either, so don't worry about messing with this setting, especially if you're going to try downscaling.ĭo have a play around with the resolution scale feature, however-you're looking at close to a 70% performance increase at half resolution scale, and it's almost impossible to tell the difference visually. Where view distance is concerned, it's not quite so jarring watching things popping in if you're only sprinting around the battlefield on foot. The second you jump on a horse, things are likely to get weird-not only can you see further, you're moving faster, which means your gaze jumps further into the distance. CHIVALRY MEDIEVAL WARFARE NO 1920X1080 PC. |