But first, we wanted to recap how we as the developers view the success and downfalls of our first attempt at this ambitious project, several years removed from its launch. We’re looking to provide the next “moment” with Chivalry 2 by reconnecting with our drive and passion to deliver the best medieval combat experience possible. Whether you were jumping into the sun-soaked Moor for a quick FFA, or waging an epic siege in the atmosphere-heavy Battlegrounds map, we have heard from many of our players that Chivalry 1 felt like a “moment” in gaming, not just for the melee genre. When it first launched, Chivalry captured a certain kind of gritty, visceral, in-your-face intensity and hilarity that hadn’t yet been tapped into in gaming. Almost overnight we went from being a bunch of amateur dreamers, who had pieced the game together while working remotely from all over the world, to the overseers of a hit game played by millions. Released in 2012, Chivalry: Medieval Warfare’s immediate success blew us away and continued on to exceed our team’s wildest dreams. Today, we’re sharing a prequel to this series, an Edition 0 if you will, reflecting on our past before diving into our plans for the future. We are excited to share details with you over the coming months, and we hope you enjoy a peek behind the development curtain. CHIVALRY MEDIEVAL WARFARE NO 1920X1080 PCĪs our partner for these detailed performance analyses, MSI provided the hardware we needed to test Chivalry 2 on different PC gaming hardware.Good morrow, knights! In a concerted effort to include our community in the development process of Chivalry 2, we will be releasing a blog series called Code of Chivalry exploring the creative vision of our upcoming game. Moving on to the gaming PCs and our top dog-powered by an MSI RTX 3080 Gaming X Trio and AMD Ryzen 9 5900X (opens in new tab)-aced every resolution without breaking a sweat. With a flagship configuration like this one, you're going to rip through those frames like a knight wielding a big ol' war axe. Then there's the mid-range machine's RTX 3060 Ti Ventus 2x and AMD Ryzen 5 5600X (opens in new tab) combo, which gave no issue running the game on epic preset at any resolution. An average of 82 fps at 4K is certainly commendable. Our budget build, powered by an MSI GeForce GTX 1650 Super Gaming X and Intel Core i5 10400F, managed similar frame rates at 1080p. It struggled a lot even at 1440p, and that was with minimal bloodshed, so I'd hate to think how it would fare in a multiplayer arena.Īt higher resolutions, though, it did have a little bit of a struggle-it ended up unplayable at 4K, only able to pump out 29 fps on average, with 1% lows of 24 fps. In scaling down the game resolution by 50% on a native 4K monitor, the devs have managed to get TAA to super effectively emulate the fidelity of the higher resolution (with what they're hilariously calling 'Temporal Magic'). Stepping down the resolution scale by half, means your GPU will render half the pixels of 4K, but somehow it's downright indistinguishable from 4K. That's slightly more pixels than it would need to render at 1440p, yet with a slightly improved framerate than we've been getting at QHD. The GUI also sticks at native resolution. With the epic preset, TAA is on by default, and is worth keeping that way for a smooth look. There's not a lot between TAA, TAA low, and FXAA, either, so don't worry about messing with this setting, especially if you're going to try downscaling.ĭo have a play around with the resolution scale feature, however-you're looking at close to a 70% performance increase at half resolution scale, and it's almost impossible to tell the difference visually. Where view distance is concerned, it's not quite so jarring watching things popping in if you're only sprinting around the battlefield on foot. The second you jump on a horse, things are likely to get weird-not only can you see further, you're moving faster, which means your gaze jumps further into the distance. CHIVALRY MEDIEVAL WARFARE NO 1920X1080 PC.
0 Comments
Leave a Reply. |